A Level Design Prototype
A downloadable game for Windows
This is an experimental level design I created. In this game. I successfully implemented a real-time physics-based slicing mechanic, where objects can be sliced dynamically. The game consists of three layers of maps, and players are guided to reach the location of the next level smoothly.
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Left click to cut orange objects with a knife.
Right click to pick up blue objects.
A blue-gray object will have a corresponding blue object.
cutting effect:
I used the ezy-slice plugin to help me achieve the effect of physical slicing. I created three angled planes in front of the camera that align with the cutting trajectory of the player's weapon.
When the player continuously clicks the left mouse button, the weapon triggers slicing effects from different angles in sequence. Objects that come into contact with these planes are sliced by them, resulting in independent physics effects.
If you don't know how to do, just watch this video.
Download
Install instructions
Download the compressed file, extract it, and open the exe file named 'My project (1)' to start playing.